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Macromedia Flash MX Introduction




Course Aims
To become familiar with the Flash tools and processes and create graphics and effects run with Flash and Shockwave.
Assumed Knowledge
This course assumes experience of graphics applications. Readers must have a good knowledge of the Windows 95/98/2000/XP operating system and should be familiar with standard web graphics and/or general design application features.
Course Audience
People who intend to design Internet and/or Intranet websites.

This course can be found in the following categories:
Courses > Graphics > Macromedia Flash
Courses > Web Development

Table of Contents
Flash MX; Introduction
  • Introduction
  • Overview of Flash MX
  • Concepts and issues relevant to Flash MX
  • The Flash MX Interface and Components
  • Developing with Flash MX
     
    Drawing, Painting and Tools
  • Arrow Tool
  • Line, Oval and Rectangle Tool
  • Lasso Tool
  • Pen Tool
  • Text Tool
  • Pencil Tool
  • Brush Tool
  • Transform Tool
  • Ink Bottle Tool
  • Paint Bucket Tool
  • Eyedropper Tool
  • Eraser Tool
  • General Tools
    Creating Flash Movies
  • The Flash Timeline
  • Exercise; Using frames and key frames
  • Layers
  • Creating layers and layer folders
  • Organizing layers and layer folders
  • Saving and Publishing Movies
  • Exercise; Saving Flash Movies
     
    Creating and Editing Flash Symbols and Buttons
  • Flash MX assets
  • Creating symbols
  • Editing symbols
  • Creating instances
  • Creating buttons
  • Assigning actions to movie clips and buttons
     
    Appendix A; New Features in Flash MX (Overview)
  • New features in Flash MX
  • For all Flash users
  • For the Designer
  • For the Developer
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